// Decompiled on 周六 2月 22 19:31:49 CST 2025 with Zomboid Decompiler v0.1.3 using Vineflower.
package zombie.core.skinnedmodel.model;

import java.util.ArrayList;
import java.util.HashMap;
import org.lwjgl.util.vector.Matrix4f;
import zombie.core.skinnedmodel.animation.AnimationClip;

public final class ModelTxt {
    boolean bStatic;
    boolean bReverse;
    VertexBufferObject.VertexArray vertices;
    int[] elements;
    HashMap<String, Integer> boneIndices = new HashMap();
    ArrayList<Integer> SkeletonHierarchy = new ArrayList();
    ArrayList<Matrix4f> bindPose = new ArrayList();
    ArrayList<Matrix4f> skinOffsetMatrices = new ArrayList();
    ArrayList<Matrix4f> invBindPose = new ArrayList();
    HashMap<String, AnimationClip> clips = new HashMap();
}
